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In this course, students will learn about the theory of game design and its history. Using historical examples, students will study the evolution of game design, different genres of video games, and the evolution of video game-related technology. The role of key figures in gaming history will also be explored. Level I Prerequisite: Academic Reading and Writing Levels of 6
Level I Prereq: Academic Reading and Writing Levels of 6
Class offerings by semester
Winter | Summer | Fall | |
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Even Years |
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Odd Years |
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Day Class (before 5 p.m.) Evening Class (after 5 p.m.) Online Class Please refer to the course schedule to see the specific time and platform for which the course is offered. |
Description | Hours |
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Credits | 3 |
Lecture Hours | 45 |
Clinical Hours | 0 |
Lab Hours | 0 |
Other Hours | 0 |
Total Hours | 45 |
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