3D Animation Arts (APANID)

Associate in Applied Science

The 3D Animation Arts program prepares students for entry-level positions in digital 3D modeling and animation for use in film, video, broadcast, video game design, visualization, advertising, print, and the web. Students will select a concentration in either Film and Broadcast or Game Art. They will develop ideas in the pre-production concept phase, execute them in the production phase, and polish them in the post-production phase to crease finished work. Through this process, students will develop critical industry skills such as storyboarding, modeling, texturing, lighting, rigging, animating, rendering, editing, sound engineering, and compositing. Ultimately, students will apply everything they have learned to create a demo reel that showcases their skills.

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19% 10 Year Employment Growth

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36,835Median Earnings

108Annual Job Openings

17% 10 Year Employment Growth

Learn More

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2024-2025 Academic Requirements

The 3D Animation Arts program prepares students for entry-level positions in digital 3D modeling and animation for use in film, video, broadcast, video game design, visualization, advertising, print, and the web. Students will select a concentration in either Film and Broadcast or Game Art. They will develop ideas in the pre-production concept phase, execute them in the production phase, and polish them in the post-production phase to crease finished work. Through this process, students will develop critical industry skills such as storyboarding, modeling, texturing, lighting, rigging, animating, rendering, editing, sound engineering, and compositing. Ultimately, students will apply everything they have learned to create a demo reel that showcases their skills.

This is a high demand, high skill and high wage program, as defined by the Michigan Community College Network.

Eastern Michigan University, BS Degree

Copies can be obtained from the Counseling Office, a program advisor, or from the Curriculum and Assessment Office Web site: https://www.wccnet.edu/learn/transfer-wcc-credits/articulation-agreements.php .

Good computer skills and aptitude are required to enroll in computer-based courses. Courses are taught using Macintosh computers.

Division
Business/Computer Technologies
Department
Digital Media Arts Dept
Advisors
Kevin Bindschadler
Randy Van Wagnen
Sandro Tuccinardi
Raechel Espinoza

Concentrations

First Semester
Class Title Minimum Credits
ANI 145   Concept Development for Animation 2
ANI 150   3D Modeling & Production Pipeline 4
ART 111   Basic Drawing I 4
COM 101   Fundamentals of Speaking 3
Elective   Math Elective(s) 3
Total 16
Second Semester
Class Title Minimum Credits
ANI 155   Textures and Studio Lighting for Animation 4
ANI 160   Fundamentals of Movement and Animation 4
ART 127   Life Drawing I 4
GDT 108   Photoshop Graphics 3
Total 15
Third Semester
Class Title Minimum Credits
ANI 230   Motion and Sound 2
ANI 250   Organic Modeling and Rigging 4
ENG 107 or   Technical Writing Fundamentals
ENG 111   Composition I 3-4
Elective   Soc. Sci. Elective(s) 3
Elective   Arts/Human. Elective(s) 3
Total 15
Fourth Semester
Class Title Minimum Credits
ANI 235   Introduction to Compositing and Visual Effects 4
ANI 260   3D Animation III 4
VID 276   Video Graphics I 3
Elective   Nat. Sci. Elective(s) 3
Total 14
Total Credits Required
60
First Semester
Class Title Minimum Credits
ANI 145   Concept Development for Animation 2
ANI 150   3D Modeling & Production Pipeline 4
ENG 107 or   Technical Writing Fundamentals
ENG 111   Composition I 3-4
Elective   Math Elective(s) 3
Elective  

Arts/Human. Elective(s)

3
Total 15
Second Semester
Class Title Minimum Credits
ANI 155   Textures and Studio Lighting for Animation 4
ANI 160   Fundamentals of Movement and Animation 4
ART 111   Basic Drawing I 4
GDT 108   Photoshop Graphics 3
Total 15
Third Semester
Class Title Minimum Credits
ANI 180   Introduction to Game Level Design 4
ANI 190   History of Game Design 3
ANI 230   Motion and Sound 2
ANI 250   Organic Modeling and Rigging 4
COM 101   Fundamentals of Speaking 3
Total 16
Fourth Semester
Class Title Minimum Credits
ANI 240   Advanced Game Level Design 4
ANI 260   3D Animation III 4
Elective   Nat. Sci. Elective(s) 3
Elective   Soc. Sci. Elective(s) 3
Total 14
Total Credits Required
60