Description
The 3D Animation Arts program prepares students for entry-level positions in digital
3D modeling and animation for use in film, video, broadcast, video game design, visualization,
advertising, print, and the web. Students will select a concentration in either Film
and Broadcast or Game Art. They will develop ideas in the pre-production concept phase,
execute them in the production phase, and polish them in the post-production phase
to crease finished work. Through this process, students will develop critical industry
skills such as storyboarding, modeling, texturing, lighting, rigging, animating, rendering,
editing, sound engineering, and compositing. Ultimately, students will apply everything
they have learned to create a demo reel that showcases their skills.
Articulation
Eastern Michigan University, BS Degree Copies can be obtained from the Counseling
Office, a program advisor, or from the Curriculum and Assessment Office Web site:
https://www.wccnet.edu/learn/transfer-wcc-credits/articulation-agreements.php .
Applying for Admission to the Program
Good computer skills and aptitude are required to enroll in computer-based courses.
Courses are taught using Macintosh computers.
Contact Information
- Division
- Business/Computer Technologies
- Department
- Digital Media Arts Dept
- Advisors
- Kevin Bindschadler
- Randy Van Wagnen
Course Requirements
Class |
|
Title |
Minimum Credits |
ANI 145 |
|
Concept Development for Animation |
2 |
ANI 150 |
|
3D Modeling & Production Pipeline |
4 |
ART 111 |
|
Basic Drawing I |
4 |
COM 101 |
|
Fundamentals of Speaking |
3 |
|
|
Math Elective(s) |
3 |
Class |
|
Title |
Minimum Credits |
ANI 155 |
|
Textures and Studio Lighting for Animation |
4 |
ANI 160 |
|
Fundamentals of Movement and Animation |
4 |
ART 127 |
|
Life Drawing I |
4 |
GDT 108 |
|
Photoshop Graphics |
3 |
Class |
|
Title |
Minimum Credits |
ANI 235 |
|
Introduction to Compositing and Visual Effects |
4 |
|
|
Arts/Human. Elective(s) |
3 |
Class |
|
Title |
Minimum Credits |
ANI 230 |
|
Motion and Sound |
2 |
ANI 250 |
|
Organic Modeling and Rigging |
4 |
ENG 107 or |
|
Technical Writing Fundamentals |
|
ENG 111 |
|
Composition I |
3 |
|
|
Nat. Sci. Elective(s) |
3 |
Class |
|
Title |
Minimum Credits |
ANI 260 |
|
3D Animation III |
4 |
VID 276 |
|
Video Graphics I |
3 |
|
|
Soc. Sci. Elective(s) |
3 |
Class |
|
Title |
Minimum Credits |
ANI 145 |
|
Concept Development for Animation |
2 |
ANI 150 |
|
3D Modeling & Production Pipeline |
4 |
ART 111 |
|
Basic Drawing I |
4 |
COM 101 |
|
Fundamentals of Speaking |
3 |
|
|
Math Elective(s) |
3 |
Class |
|
Title |
Minimum Credits |
ANI 155 |
|
Textures and Studio Lighting for Animation |
4 |
ANI 160 |
|
Fundamentals of Movement and Animation |
4 |
ANI 190 |
|
History of Game Design |
3 |
GDT 108 |
|
Photoshop Graphics |
3 |
Class |
|
Title |
Minimum Credits |
ANI 180 |
|
Introduction to Game Level Design |
4 |
|
|
Arts/Human. Elective(s) |
3 |
Class |
|
Title |
Minimum Credits |
ANI 230 |
|
Motion and Sound |
2 |
ANI 250 |
|
Organic Modeling and Rigging |
4 |
ENG 107 or |
|
Technical Writing Fundamentals |
|
ENG 111 |
|
Composition I |
3 |
|
|
Nat. Sci. Elective(s) |
3 |
Class |
|
Title |
Minimum Credits |
ANI 240 |
|
Advanced Game Level Design |
4 |
ANI 260 |
|
3D Animation III |
4 |
|
|
Soc. Sci. Elective(s) |
3 |